Cuman 2 TC into Kipchaks

Cumans can build a second Town Center in the Feudal Age, which no other civilisation can do. Done properly it buys you an early mini boom that is very hard to answer, provided the opponent cannot get at your economy before it pays off. Capoch streams on Twitch and Kick (kick.com/capoch).

Added 15 Sep 2026

  1. **6 villagers** on sheep
  2. **3** on wood
  3. **1** lures the first **boar**
  4. **1** builds the third **house**, then a **mill** on the berries
  5. **1** to the boar under the Town Center
  6. **1** lures the **second boar**
  7. **3** to the boar under the Town Center
  8. **3** to the berries
  9. 7:05 Research **Loom** and **advance to Feudal Age** with 20 pop, 19 villagers plus the scout. Arrival around 09:15
  10. While going up, send **2 villagers** from the boar to the first **lumber camp**. Do not build a second camp
  11. As the boar runs out, move those villagers to sheep, then to **straggler trees** once the sheep are gone
  12. Use **6-7 villagers** from straggler trees and sheep to build a **second TC**, on another woodline near gold or stone
  13. Research **Double-Bit Axe** and **Horse Collar**
  14. Aim to be **fully walled** by now. New villagers from the first TC make **farms**, those from the second go to wood
  15. When the berries expire, put those villagers on farms. Target around **16 farmers**
  16. Then mine gold from both TCs, stopping at **8 on gold**. New villagers after that go to stone, 4-5 maximum
  17. Build **barracks**, **stable** and **blacksmith** with 2-3 villagers. Click up with one TC and research **Wheelbarrow** with the other
  18. Tip: If he commits to heavy Feudal aggression, go to stone early and defend with **towers** instead of trying to out-boom it
  19. On the way up add 2 more villagers to stone, and take **Fletching**, **Bloodlines** and padded archer armour if you can
CivCumansBoomMapOpenStrategy by Capoch · added by buleezyBuild by CapochTwitchKickFeudal7:05
Advanced

Mongols on Water Maps

MongolsRushWater

Mongols have no water bonus at all, but their hunters gather 40% faster, and that is enough. The hunt takes you to Feudal Age at around 5:50 — early enough to kill enemy fishing ships and own the water before the opponent has even arrived. Strong on Baltic, Mediterranean, Bog Islands and similar, and excellent on MegaRandom where hunt and water are both common. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Saracen Fast Castle with Market Abuse

SaracensTiming AttackOpen

Saracens have a 5% commodity trading fee and 75 wood markets, so buying and selling costs them far less than anyone else. Open with a Drush, transition into a Fast Castle funded by the market, and hit with fast crossbows — which get +2 attack against buildings on Saracens, so enemy walls are not the obstacle they usually are. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Aztec Siege & Monk Push on Arena

AztecsTiming AttackArena

Aztecs are dangerous on Arena with a siege and monk push that grinds the opponent down while your economy keeps growing behind it. Every monastery technology gives their monks +5 HP, so the monks survive mangonel shots and scout raids long enough to keep converting. Villagers carrying more, and relics generating extra gold, fund the whole thing. Note this build skips Loom entirely. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0715 Sep 2026
Intermediate

Burgundians on Arabia

BurgundiansRushOpen

Burgundians get economic upgrades an age early at a 50% food discount, and this build cashes that in immediately: Double-Bit Axe goes down in the Dark Age, which is why you go up on 21 pop instead of the usual 20. Safe, wall-heavy, with a very strong Cavalier Castle Age. Finish in early Imperial with Paladins — Burgundians are not a great post-Imperial civ, so the damage has to be done before then. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
01015 Sep 2026
Intermediate

Man at Arms into Archers/Skirms

Any civRushOpen

Militia break walls that archers cannot, and they also scout for you: what the men-at-arms see decides whether you follow up with archers or skirmishers. Works on hybrid maps too, and pairs well with an aggressive tower denying a resource or a key position. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0815 Sep 2026
Beginner

Scouts Opening

Any civRushOpen

The classic Feudal scout opening. It has lost ground lately because people wall earlier than they used to, so by the time the scouts are out the opponent is often already closed off. Still strong on genuinely open maps like Acropolis or Land Madness, and on hybrid maps that are awkward to wall such as Four Lakes. Best on Franks, Magyars, Lithuanians, Mongols, Huns or Persians. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0615 Sep 2026