Scouts Opening
The classic Feudal scout opening. It has lost ground lately because people wall earlier than they used to, so by the time the scouts are out the opponent is often already closed off. Still strong on genuinely open maps like Acropolis or Land Madness, and on hybrid maps that are awkward to wall such as Four Lakes. Best on Franks, Magyars, Lithuanians, Mongols, Huns or Persians. Capoch streams on Twitch and Kick (kick.com/capoch).
- **6 villagers** on sheep
- **3** on wood
- **1** gets the first **boar**
- **1** on sheep
- **1** builds a **house**, then goes on berries
- **2 more** on berries, and **1** gets the **second boar**
- **1 more** on berries, **4 in total**
- **1** builds a **house**, then goes on food (sheep or boar)
- **2 more** on wood
- Send **1 villager** from sheep to build a new **lumber camp**
- 7:05 Research **Loom** in the Town Center and **click up to Feudal Age**. Arrival around 09:15
- Build a **barracks** and send **3 villagers** from sheep to the second lumber camp
- Build a **stable** with 2 villagers, then take the wood upgrade and **Horse Collar**
- Start **farming** as soon as Horse Collar is in
- Start taking gold around the **14-15 minute** mark
- Tip: **Wall** slowly and keep scouting. If he goes 2 ranges, make 1 range of **skirmishers** unless you are already walled
- Make the **blacksmith**, and pick upgrades based on what you scouted
- **Wheelbarrow** around 16-17 minutes, with 5 villagers on gold
- Click up as soon as you can. On the way: **Gold Mining** first, then **Bloodlines** and cavalry armour. Add a **second stable**
- Make **knights** from both stables and research **Bow Saw**
- Consider **2 more TCs**, then go raid with the knights
- Tip: Second armour upgrade early after Bow Saw keeps knights alive against crossbows and TC arrows while raiding