Scouts Opening

The classic Feudal scout opening. It has lost ground lately because people wall earlier than they used to, so by the time the scouts are out the opponent is often already closed off. Still strong on genuinely open maps like Acropolis or Land Madness, and on hybrid maps that are awkward to wall such as Four Lakes. Best on Franks, Magyars, Lithuanians, Mongols, Huns or Persians. Capoch streams on Twitch and Kick (kick.com/capoch).

Added 15 Sep 2026

  1. **6 villagers** on sheep
  2. **3** on wood
  3. **1** gets the first **boar**
  4. **1** on sheep
  5. **1** builds a **house**, then goes on berries
  6. **2 more** on berries, and **1** gets the **second boar**
  7. **1 more** on berries, **4 in total**
  8. **1** builds a **house**, then goes on food (sheep or boar)
  9. **2 more** on wood
  10. Send **1 villager** from sheep to build a new **lumber camp**
  11. 7:05 Research **Loom** in the Town Center and **click up to Feudal Age**. Arrival around 09:15
  12. Build a **barracks** and send **3 villagers** from sheep to the second lumber camp
  13. Build a **stable** with 2 villagers, then take the wood upgrade and **Horse Collar**
  14. Start **farming** as soon as Horse Collar is in
  15. Start taking gold around the **14-15 minute** mark
  16. Tip: **Wall** slowly and keep scouting. If he goes 2 ranges, make 1 range of **skirmishers** unless you are already walled
  17. Make the **blacksmith**, and pick upgrades based on what you scouted
  18. **Wheelbarrow** around 16-17 minutes, with 5 villagers on gold
  19. Click up as soon as you can. On the way: **Gold Mining** first, then **Bloodlines** and cavalry armour. Add a **second stable**
  20. Make **knights** from both stables and research **Bow Saw**
  21. Consider **2 more TCs**, then go raid with the knights
  22. Tip: Second armour upgrade early after Bow Saw keeps knights alive against crossbows and TC arrows while raiding
CivGenericRushMapOpenStrategy by Capoch · added by buleezyBuild by CapochTwitchKickFeudal7:05
Intermediate

Man at Arms into Archers/Skirms

Any civRushOpen

Militia break walls that archers cannot, and they also scout for you: what the men-at-arms see decides whether you follow up with archers or skirmishers. Works on hybrid maps too, and pairs well with an aggressive tower denying a resource or a key position. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0815 Sep 2026
Beginner

Fast Archer Opening

Any civRushOpen

A 21 pop Feudal (click 7:30, arrive 9:40) straight into archers. Strong on generated land maps you can wall, and punishing when the opponent does not fully wall. Best with archer civs: Britons, Ethiopians, Mayans, Malay, Saracens, Vietnamese or Vikings. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0138 Sep 2026
Beginner

Hybrid Maps (Water and Land)

Any civRushHybrid

The most common hybrid-map plan: wall the land and go for a fire galley rush from 2 docks with a 7:55 Feudal click. On small bodies of water fire galleys beat galleys because there is no room to micro. Civs with mixed water and land bonuses like Malay, Japanese or Persians are favoured. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
037 Sep 2026
Beginner

Drush FC into Crossbow

Any civTiming AttackOpen

Open with 3 militia to harass the opponent's economy and force walls while you wall up yourself, then go straight to Castle Age behind archers and hit with Crossbows around 17-18 minutes. The militia don't need to kill villagers — a bit of idle time and wasted wood on quick walls is already worth it. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
037 Sep 2026
Intermediate

Full Water Opening

Any civBoomWater

A basic Full Water opening for maps with deep fish. Build docks and fishing ships to power your economy off the water, then transition into Feudal with gold and wood for a fleet. A solid, defensive economic opening — only run it on maps with enough deep fish to sustain the fishing ships. A generic reference build, not a pro-specific one.

by buleezy
1218 Jul 2026