Goths Forward

Goths have no economy bonus, so they need to win Dark Age instead: send your first villager forward, steal a boar, wall off the enemy berries and drush from a forward Barracks. Villagers deal extra damage to boar and Loom is instant, which makes this messy anti-meta style the best way to play the civ. If the lame or the idle time lands, you buy enough time to reach a safe Castle Age boom into Huskarls. Capoch streams on Twitch and Kick (kick.com/capoch).

Added 8 Sep 2026

  1. Build **2 houses** and send the villagers to **sheep**
  2. Send the **first trained villager** forward towards the enemy base
  3. Research **Loom** (instant). **3 more** to sheep. Find the sheep fast with the scout, then find the enemy base
  4. **4** villagers to wood
  5. Find an enemy **boar**, wall your forward villager next to it and hunt it (scout takes the last hit). Locate the deer
  6. **1** lures the **first boar**; the next builds the **third house** then food; new villagers to food
  7. Locate the enemy **berries** and wall them off. If they fight with villagers, run and protect him with your scout
  8. **1** on food builds a **house** and **mill** and stays on berries; next hunts the **second boar**; next **3** to berries
  9. Forward villager builds a **Barracks** near the enemy base. Train **3 militia** and attack; use the villager to wall resources and lock in enemy villagers
  10. **1** builds a **house** then goes to wood; **5** from food go to **straggler trees**
  11. **1** builds a **mining camp** on gold; transfer **1** from food to gold
  12. 10:25 **Advance to Feudal Age**. When you have the wood, move the straggler villagers to a woodline and build a **lumber camp**
  13. Research **Double-Bit Axe**
  14. **Aggressive line**: if the drush is alive, get **Man-at-Arms**, add an **archery range**, archers and **Fletching**; deny walls
  15. **Boom line**: if you can no longer do damage, **wall**, get **Horse Collar**, balance eco and go Castle
  16. Keep scouting; decide **crossbows**, **knights** or straight **Huskarls** before clicking Castle and balance eco for it
  17. New villagers to **wood** and **gold**; add farms bit by bit; **TCs** protecting resources
  18. Build a **Castle** and research **Anarchy** — **Huskarls** from the Barracks to raid and counter archers
CivGothsRushMapOpenStrategy by Capoch · added by buleezyBuild by CapochTwitchKickFeudal10:25
Advanced

Mongols on Water Maps

MongolsRushWater

Mongols have no water bonus at all, but their hunters gather 40% faster, and that is enough. The hunt takes you to Feudal Age at around 5:50 — early enough to kill enemy fishing ships and own the water before the opponent has even arrived. Strong on Baltic, Mediterranean, Bog Islands and similar, and excellent on MegaRandom where hunt and water are both common. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Saracen Fast Castle with Market Abuse

SaracensTiming AttackOpen

Saracens have a 5% commodity trading fee and 75 wood markets, so buying and selling costs them far less than anyone else. Open with a Drush, transition into a Fast Castle funded by the market, and hit with fast crossbows — which get +2 attack against buildings on Saracens, so enemy walls are not the obstacle they usually are. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Aztec Siege & Monk Push on Arena

AztecsTiming AttackArena

Aztecs are dangerous on Arena with a siege and monk push that grinds the opponent down while your economy keeps growing behind it. Every monastery technology gives their monks +5 HP, so the monks survive mangonel shots and scout raids long enough to keep converting. Villagers carrying more, and relics generating extra gold, fund the whole thing. Note this build skips Loom entirely. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0715 Sep 2026
Intermediate

Burgundians on Arabia

BurgundiansRushOpen

Burgundians get economic upgrades an age early at a 50% food discount, and this build cashes that in immediately: Double-Bit Axe goes down in the Dark Age, which is why you go up on 21 pop instead of the usual 20. Safe, wall-heavy, with a very strong Cavalier Castle Age. Finish in early Imperial with Paladins — Burgundians are not a great post-Imperial civ, so the damage has to be done before then. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
01015 Sep 2026
Intermediate

Man at Arms into Archers/Skirms

Any civRushOpen

Militia break walls that archers cannot, and they also scout for you: what the men-at-arms see decides whether you follow up with archers or skirmishers. Works on hybrid maps too, and pairs well with an aggressive tower denying a resource or a key position. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0815 Sep 2026
Intermediate

Cuman 2 TC into Kipchaks

CumansBoomOpen

Cumans can build a second Town Center in the Feudal Age, which no other civilisation can do. Done properly it buys you an early mini boom that is very hard to answer, provided the opponent cannot get at your economy before it pays off. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026