Goths Forward
Goths have no economy bonus, so they need to win Dark Age instead: send your first villager forward, steal a boar, wall off the enemy berries and drush from a forward Barracks. Villagers deal extra damage to boar and Loom is instant, which makes this messy anti-meta style the best way to play the civ. If the lame or the idle time lands, you buy enough time to reach a safe Castle Age boom into Huskarls. Capoch streams on Twitch and Kick (kick.com/capoch).
- Build **2 houses** and send the villagers to **sheep**
- Send the **first trained villager** forward towards the enemy base
- Research **Loom** (instant). **3 more** to sheep. Find the sheep fast with the scout, then find the enemy base
- **4** villagers to wood
- Find an enemy **boar**, wall your forward villager next to it and hunt it (scout takes the last hit). Locate the deer
- **1** lures the **first boar**; the next builds the **third house** then food; new villagers to food
- Locate the enemy **berries** and wall them off. If they fight with villagers, run and protect him with your scout
- **1** on food builds a **house** and **mill** and stays on berries; next hunts the **second boar**; next **3** to berries
- Forward villager builds a **Barracks** near the enemy base. Train **3 militia** and attack; use the villager to wall resources and lock in enemy villagers
- **1** builds a **house** then goes to wood; **5** from food go to **straggler trees**
- **1** builds a **mining camp** on gold; transfer **1** from food to gold
- 10:25 **Advance to Feudal Age**. When you have the wood, move the straggler villagers to a woodline and build a **lumber camp**
- Research **Double-Bit Axe**
- **Aggressive line**: if the drush is alive, get **Man-at-Arms**, add an **archery range**, archers and **Fletching**; deny walls
- **Boom line**: if you can no longer do damage, **wall**, get **Horse Collar**, balance eco and go Castle
- Keep scouting; decide **crossbows**, **knights** or straight **Huskarls** before clicking Castle and balance eco for it
- New villagers to **wood** and **gold**; add farms bit by bit; **TCs** protecting resources
- Build a **Castle** and research **Anarchy** — **Huskarls** from the Barracks to raid and counter archers