Vikings on Water Maps

A Viking galley rush for full water maps. Vikings are top tier here thanks to cheaper galleys and a strong economy from free Wheelbarrow and Handcart. Click Feudal at 7:55, produce galleys from 3-4 docks, then take Castle Age around 20-21 min with War Galley, Bodkin, Bow Saw and Longboats. Capoch streams on Twitch and Kick (kick.com/capoch).

Added 7 Sep 2026

  1. **6** on sheep
  2. **4** on wood
  3. **1** gets the first boar
  4. Next villager builds the **dock**; one wood villager makes a **house** meanwhile
  5. Side dock if they will open fire galleys (more time to mass), front dock otherwise
  6. **Fishing ships** as soon as the dock is up; the villager fishes near the dock
  7. **1 more** on wood
  8. **1** builds a **house** and gets the **second boar**
  9. **5 more** on food
  10. **3 more** on wood
  11. 7:55 **Go up to Feudal Age** (26-27 pop including 3-4 fishing ships)
  12. While going up: new **lumber camp**, **9 from sheep** to wood (5 per camp). Leave 1 near the TC on food or a straggler
  13. **4** to gold and build **2 more docks**
  14. **Galleys** from all 3 docks; **Double-Bit Axe**. First 3 galleys protect the fishing ships
  15. **Blacksmith** and **Fletching** right away
  16. Keep your scout at home for landings; move out with **5-6 galleys** once Fletching is in
  17. Add a **4th dock**; micro heavily and use patrol
  18. Build a **mill** for food; keep the 4 fishing ships alive
  19. Get to **8-10 on gold** to go up while producing from 4 docks
  20. **Market**: sell stone for gold, buy food. **Click Castle** around 18-19 min
  21. While going up: harass ships, scout their island with 1-2 galleys, get **Gold Mining**
  22. **War Galley**, **Bodkin Arrow** and **Bow Saw** right away
  23. Push if you were faster to Castle; otherwise defend until upgrades are in
  24. Start **Longboats**; **University** for **Ballistics**
  25. Expand eco: buy stone, add **1-2 TCs**, more **fishing ships**, take the middle islands or land the enemy
CivVikingsRushMapWaterStrategy by Capoch · added by buleezyBuild by CapochTwitchKickFeudal7:55
Advanced

Mongols on Water Maps

MongolsRushWater

Mongols have no water bonus at all, but their hunters gather 40% faster, and that is enough. The hunt takes you to Feudal Age at around 5:50 — early enough to kill enemy fishing ships and own the water before the opponent has even arrived. Strong on Baltic, Mediterranean, Bog Islands and similar, and excellent on MegaRandom where hunt and water are both common. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Saracen Fast Castle with Market Abuse

SaracensTiming AttackOpen

Saracens have a 5% commodity trading fee and 75 wood markets, so buying and selling costs them far less than anyone else. Open with a Drush, transition into a Fast Castle funded by the market, and hit with fast crossbows — which get +2 attack against buildings on Saracens, so enemy walls are not the obstacle they usually are. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Aztec Siege & Monk Push on Arena

AztecsTiming AttackArena

Aztecs are dangerous on Arena with a siege and monk push that grinds the opponent down while your economy keeps growing behind it. Every monastery technology gives their monks +5 HP, so the monks survive mangonel shots and scout raids long enough to keep converting. Villagers carrying more, and relics generating extra gold, fund the whole thing. Note this build skips Loom entirely. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0715 Sep 2026
Intermediate

Burgundians on Arabia

BurgundiansRushOpen

Burgundians get economic upgrades an age early at a 50% food discount, and this build cashes that in immediately: Double-Bit Axe goes down in the Dark Age, which is why you go up on 21 pop instead of the usual 20. Safe, wall-heavy, with a very strong Cavalier Castle Age. Finish in early Imperial with Paladins — Burgundians are not a great post-Imperial civ, so the damage has to be done before then. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
01015 Sep 2026
Intermediate

Man at Arms into Archers/Skirms

Any civRushOpen

Militia break walls that archers cannot, and they also scout for you: what the men-at-arms see decides whether you follow up with archers or skirmishers. Works on hybrid maps too, and pairs well with an aggressive tower denying a resource or a key position. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0815 Sep 2026
Intermediate

Cuman 2 TC into Kipchaks

CumansBoomOpen

Cumans can build a second Town Center in the Feudal Age, which no other civilisation can do. Done properly it buys you an early mini boom that is very hard to answer, provided the opponent cannot get at your economy before it pays off. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026