1 TC Cavalry Archers with Huns

Opens identically to the standard scouts build, then diverges on the way to Castle to set up Cavalry Archers. Built for Huns specifically, because their Cavalry Archers are cheaper. You stay on one TC and push, which puts you on a clock: the opponent will be adding town centres, so the damage has to land. Capoch streams on Twitch and Kick (kick.com/capoch).

Added 15 Sep 2026

  1. **6 villagers** on sheep
  2. **3 villagers** on wood
  3. **1 villager** gets the first **boar**
  4. **1 villager** gathers food under the TC (boar or sheep)
  5. **1 villager** builds the **mill** and stays on berries
  6. **2 more villagers** on berries
  7. **1 villager** gets the **second boar**. Try to bring it under the TC just before the first one runs out
  8. **1 more villager** on berries, **4 in total**
  9. **1 villager** gathers food under the TC
  10. **2 more villagers** on wood
  11. Send **1 villager** from sheep to make a new **lumber camp**
  12. Research **Loom** in the Town Center
  13. 7:05 **Click up to Feudal Age**. While going up, send **4 villagers** from sheep to the second lumber camp. Arrival around 09:15
  14. Build a **barracks**
  15. Build a **stable** with 2 villagers, then take the wood upgrade and **Horse Collar**
  16. Once Horse Collar is done, **farm** around the Town Center. Start gold around **14-15 minutes**
  17. **Wall** slowly and keep scouting. Against 2 ranges, make 1 range of **skirmishers**
  18. Make the **blacksmith**. **Wheelbarrow** around 16-17 minutes with 5 on gold
  19. Click up. On the way take **Gold Mining**, **Bloodlines** and **Fletching**, plus padded archer armour if affordable. Build **3 archery ranges**
  20. Tip: Do not reseed expiring farms on the way up — send those villagers straight to gold
  21. Research **Bodkin Arrow** and **Bow Saw**, then produce **Cavalry Archers** without stopping
  22. Get a **university** as soon as you have the wood, then **Ballistics**
  23. Add the second armour upgrade and a forward **siege workshop** to keep pushing at his town centres
  24. Only once the push has done damage, expand with new **TCs** and more farms
CivHunsTiming AttackMapOpenStrategy by Capoch · added by buleezyBuild by CapochTwitchKickFeudal7:05
Advanced

Mongols on Water Maps

MongolsRushWater

Mongols have no water bonus at all, but their hunters gather 40% faster, and that is enough. The hunt takes you to Feudal Age at around 5:50 — early enough to kill enemy fishing ships and own the water before the opponent has even arrived. Strong on Baltic, Mediterranean, Bog Islands and similar, and excellent on MegaRandom where hunt and water are both common. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Saracen Fast Castle with Market Abuse

SaracensTiming AttackOpen

Saracens have a 5% commodity trading fee and 75 wood markets, so buying and selling costs them far less than anyone else. Open with a Drush, transition into a Fast Castle funded by the market, and hit with fast crossbows — which get +2 attack against buildings on Saracens, so enemy walls are not the obstacle they usually are. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026
Advanced

Aztec Siege & Monk Push on Arena

AztecsTiming AttackArena

Aztecs are dangerous on Arena with a siege and monk push that grinds the opponent down while your economy keeps growing behind it. Every monastery technology gives their monks +5 HP, so the monks survive mangonel shots and scout raids long enough to keep converting. Villagers carrying more, and relics generating extra gold, fund the whole thing. Note this build skips Loom entirely. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0715 Sep 2026
Intermediate

Burgundians on Arabia

BurgundiansRushOpen

Burgundians get economic upgrades an age early at a 50% food discount, and this build cashes that in immediately: Double-Bit Axe goes down in the Dark Age, which is why you go up on 21 pop instead of the usual 20. Safe, wall-heavy, with a very strong Cavalier Castle Age. Finish in early Imperial with Paladins — Burgundians are not a great post-Imperial civ, so the damage has to be done before then. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
01015 Sep 2026
Intermediate

Man at Arms into Archers/Skirms

Any civRushOpen

Militia break walls that archers cannot, and they also scout for you: what the men-at-arms see decides whether you follow up with archers or skirmishers. Works on hybrid maps too, and pairs well with an aggressive tower denying a resource or a key position. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0815 Sep 2026
Intermediate

Cuman 2 TC into Kipchaks

CumansBoomOpen

Cumans can build a second Town Center in the Feudal Age, which no other civilisation can do. Done properly it buys you an early mini boom that is very hard to answer, provided the opponent cannot get at your economy before it pays off. Capoch streams on Twitch and Kick (kick.com/capoch).

Strategy by Capoch · added by buleezy
0315 Sep 2026